
CTAPP: TEACHING STUDENTS COMPUTATIONAL THINKING THROUGH A MOBILE APPLICATION
Project Start
01/09/2020
Project Finish
31/08/2023
Project Link
abc.com

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
DESCRIPTION
Wing in 2006 recognized Computational Thinking as a fundamental competency that all literate citizens should develop through compulsory education, to complement the three other core skills, that is, reading, writing and mathematics. Computational Thinking (CT) is a thought process (or a human thinking skill) that uses analytic and algorithmic approaches to formulate, analyse and solve problems. In recent years, Computational Thinking (CT) have also been promoted by most educational stakeholders as a skill that is as fundamental for all as numeracy and literacy and is considered a universal competence, which should be added to every child’s analytical ability as a vital ingredient of their school learning.
OBJECTIVES
The goal of the project CTApp is to spread the learning of Computational Thinking Skills.
Specifically the project has three aims:
1.
A State of the Art on Serious Gaming & Computational Thinking.
2.
The Design, Implementation and Evaluation of a Mobile Serious Game in Computational Thinking (CTApp).
3.
Teacher Training Courses & Materials development on using the CTApp mobile game (e.g. handbooks & insturctive videos).
TRAINING TEACHERS
We will train teachers through an LTT event in Poland with 15 teachers from 5 project countries (PL, IT, CY, UK + GR) into teaching Computational Thinking skills with the CTApp mobile serious game. Trained teachers from each country will serve as multipliers and will train teachers in their own countries through training sessions all partners will organize.
SERIOUS GAME EVALUATION
Once the software development is finished we will run a large scale trial in which we will involve at least 200 students and observe their learning success with our mobile game. We will then finilize our mobile game and share it on an EU-wide scale. Scientific publications will be published to renowned international scientific journals & conferences with the results of the evaluation.
The OPEN SOURCE ACCESS to all project outputs will be guaranteed for at least 5 years after project end.
A TRANSFERABILITY of the results is guaranteed since all information gathered and developed can be transferred to primary and secondary schools as well as to Universities.
OUR PARTNERS




